which isn't advice we're used to giving when it comes to war games. Our suggestion in that case would be to keep the difficulty on "easy" so you can avoid the firefights as much as possible. If you're a graphics nut-and there's no shame in that-it may be worth playing through the campaign just to see how good modern video games can look. I was able to run the game with the Ultra settings on our review rig at between 50 and 60 frames per second, and there's nothing on the market that can touch the Frostbite 2 engine right now in terms of sheer visual spectacle. The graphics are, to put it bluntly, amazing. Patriot 2 x 120GB Wildfire SATAIII SSD PW120GS25SSDR in RAID 0 Intel® Core i7 2600k processor, Hyperclocked Microsoft® Windows® 7 Home Premium 64-bit I'm not sure why DICE got rid of everything that made their game so special in order to try to one-up Call of Duty, but the result is a joyless (but pretty) game of "me too" that's best avoided. It's okay that it's there, and there are a few exciting moments, but I walked away from the game three hours into the six-hour or so campaign because I was getting tired of being told what to do. We'll be playing the multiplayer over the next few days to prepare for a larger review that deals with that aspect of the game, but no one should be buying BF3 in order to play the single-player game. The multiplayer sections of the game reward quick thinking and improvisation, but the single-player campaign doesn't want you thinking for yourself your job is to show up, hit the buttons when the game tells you, and marvel at the scenery. Everything is heavily scripted, and you need to follow that script if you'd like to make it to the next section. AdvertisementĮven the large-scale destruction is scripted the game gives you the weapon, and then tells you exactly where to aim it.Īll these shortcomings add up to create an experience that may be amazing visually, but offers very little in terms of fun. The strings that keep all these scripted events running smoothly are visible the entire time, so nothing ever feels natural or organic. Don't try to find a bad guy until you're handed a weapon and told exactly where to fire it. You can't pop your head up out of cover until the game says you should, or it's instant death. Even playing the game on the Normal difficulty setting I died way too often, usually due to breaking the expected order of the scripted events. The choices you can make boil down to in what order should you kill the guys in front of you. This is a deadly serious look at war-if war is a roller coaster that gave you no control over anything. Serious men say serious things in serious voices during the cutscenes, and there is none of the goofy humor and personality from the Bad Company 2 campaign. The missions are linear, and the action is often broken up with lame quick-time events in order to show you something cinematic. Hit the space bar to kill that dudeĭICE seemed to forget everything that made the Battlefield games successful as it crafted the single-player campaign. It may be pretty to look at, but it's an utterly hollow experience. The single-player campaign in a Battlefield title would ideally focus on what the game does differently from its main competitor, but DICE seemed content to simply steal everything it could from the Call of Duty series, placing it all in an engine that will take advantage of every bit of power your PC can throw at it. The multiplayer in Battlefield places an emphasis on teamwork, communication, and vehicles, and this combination has appealed to those who don't care for the alpha-male play of Call of Duty. The Battlefield series isn't just another war game franchise that's trying to compete with the first-person shooter Call of Duty it's a series that offers an experience that's utterly distinct from Activision's testosterone-drenched celebration of war.
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